Vancouver-based Rainmaker Entertainment created/produced the game trailer for Ubisoft’s "Tom Clancy’s Splinter Cell: Conviction", the fifth video game in the "Splinter Cell" series, an action 'stealth' game based on author Tom Clancy's novels, following lead character 'Sam Fisher'.
"We approached this project as storytellers," said Catherine Winder, Rainmaker's President.
"When the 'Splinter Cell: Conviction' development team at Ubisoft Montreal came to us and wanted a 'wow' factor for this trailer, we totally immersed ourselves in the game and developed the overall concept and script. We then edited together various footage with character tests, and when we pitched the concept and reel, Ubisoft liked what they saw..."
"Ubisoft wanted to give 'Sam Fisher' more character and emotional depth", said Shea Wageman, Rainmaker's Director, Producer on the project.
"They wanted us to create a fully realized cinematic character in order to put him on par with the complexity of 'Jason Bourne' or 'James Bond'..."
Rainmaker was responsible for the trailer's concept/design, art direction and storyboarding. Primary characters were provided by Ubisoft, with motion capture facilitated at Rainmaker's motion capture stage. The Rainmaker team also rebuilt the geometry, created the shading, textures, rigging and facial movements for primary characters, as well as create all sets, secondary, background characters, animation, lighting, visual effects and compositing.
Concept and creative required three months and production five months.
Ubisoft's "Tom Clancy's Splinter Cell: Conviction" will be released on various platforms, fall 2009...
"We approached this project as storytellers," said Catherine Winder, Rainmaker's President.
"When the 'Splinter Cell: Conviction' development team at Ubisoft Montreal came to us and wanted a 'wow' factor for this trailer, we totally immersed ourselves in the game and developed the overall concept and script. We then edited together various footage with character tests, and when we pitched the concept and reel, Ubisoft liked what they saw..."
"Ubisoft wanted to give 'Sam Fisher' more character and emotional depth", said Shea Wageman, Rainmaker's Director, Producer on the project.
"They wanted us to create a fully realized cinematic character in order to put him on par with the complexity of 'Jason Bourne' or 'James Bond'..."
Rainmaker was responsible for the trailer's concept/design, art direction and storyboarding. Primary characters were provided by Ubisoft, with motion capture facilitated at Rainmaker's motion capture stage. The Rainmaker team also rebuilt the geometry, created the shading, textures, rigging and facial movements for primary characters, as well as create all sets, secondary, background characters, animation, lighting, visual effects and compositing.
Concept and creative required three months and production five months.
Ubisoft's "Tom Clancy's Splinter Cell: Conviction" will be released on various platforms, fall 2009...